Info

Luna Camera > Informations

Short Description

Advanced RTS camera for Modern games

Long Description

The Camera moves on a Spheroid and therefore combines

an immersive slight side view when zoomed in

and a normal top down view when zoomed out.

 

Complete Reworking from the scratch!


Less Code, more features:

 

- interpolated Movement

- interpolated Rotation

- stepwise or analog Zoom


- click to jump to any location

- flexible Attachment to any Actor who has "pin" as tag

- multiple Detachment Methods


- Edge Scrolling


- Controller Support for all Platforms (see Pictures for more details)

- Rotation via Buttons implemented


- Dynamic HUD shows you everything important depending on the running platform

 

- Code is greatly simplified now, especially the mobile part (About 50% less code!)

- Fully documented BP code


Less Settings, but more control: Adjusting your own Spheroid Camera was never that easy!


Technical Information

Meshes:

- Shape_Cube

- Shape_Sphere

- Shape_Wedge_A

Art:

- console_dpad_vertical

- console_leftthumbstick

- console_rightthumbstick

- Menu

- mobile_3click

- mobile_anticlockwise

- mobile_back

- mobile_click

- mobile_clockwise

- mobile_doubleclick

- mobile_move

- mobile_zoom

- pc_click

- pc_doubleclick

- pc_edgescroll

- pc_esc

- pc_move

- pc_quickbuttons

- pc_rightclick

- pc_zoom

- ps4_share

- xbox_view

Materials:

- M_Glow

- M_Sphere

Material Instances:

- M_Glow_Blue

- M_Glow_Blue_Inst

- M_Glow_Cube

- M_Glow_Floor

- M_Glow_Green

- M_Glow_Green_Inst

- M_Glow_Orange

- M_Glow_Orange_Inst

- M_Glow_Purple

- M_Glow_Purple_Inst

- M_Glow_Red

- M_Glow_Red_Inst

- M_Glow_Yellow

- M_Glow_Yellow_Inst

Libraries:

- Platform_FunctionLibrary

Data:

- EPlatforms

Blueprints:

- SpheroidCamera_GameMode

- SperoidCamera_HUD

- SpheroidCamera_Pawn

- SpheroidCamera_PlayerController

- Info_Widget

- Cube_Actor

- Sphere_Actor

- Wedge_Actor

Level:

- Demo_Map


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